Insureksyon
A downloadable game for Windows
Developer: Paolo Alegre, Ryan Madrideo, Jude Papina (2025)
Adviser: Edlaine Ann S. Mercado, MCGA
Synopsis:
Insureksyon is a Filipino-inspired, Warcraft-like 3D steampunk real-time strategy game where players build bases, gather resources, expand their armies, and defeat enemies across a three-part story campaign. While not directly based on Philippine history, the game draws inspiration from the revolutionary spirit of the Katipunan.
In Insureksyon, players assume the role of a Heneral fighting for the revolutionary government known as the Republika. Command your troops, construct strategic outposts, and harness vital resources to liberate the islands from the oppressive rule of the Iberian Empire, a powerful colonizing force.
Published | 3 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | ADNU DACA Games |
Genre | Strategy |
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Comments
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Promising game concept. Personally would want to see this continued and refined. The amount of content and game systems for the size of your team is impressive, and I can see the effort and passion put behind this. There's still a ton of refinement, redesigning, and overall work to do, but the direction is there.
Game development is hard, even more so if you're based here in the Philippines, so I hope that you guys don't get disheartened if you do decide to pursue this field. Despite the challenge, I believe there's a lot of potential here, and we need more creative minds and leaders to foster the game development scene here in the Philippines.
The icon did not show guys ,I can't open the game 😮💨
A very cool game. Especially as a student project.
While there are still many bugs and issues you'd expect from an early build, this is a great start. I won't list them here for brevity's sake unless you are looking for bug reports.
Those with a history background will have a few 'taas kilay' moments (me included) even with the disclaimer. Especially when you call yourself Triple K studios, a direct reference to Katipunan.
I would recommend either going for more historical (by getting experts on the subject) or playing more into the steampunk fantasy to make it more obvious this is fictionalized version of history. If you are interested in further developing this game, that is.
All things considered, I would love to see more and would like to follow any further development. Great job.
Can't download. Maybe I need to pay.
I saw a post from Gaming PH on Facebook about this game, and it's been a while since I played any RTS games, so I decided to give this a try!
First time I loaded into the game, I'm amazed by the intro and loading screen! Really liked the animation of pressing the start button!
Then, it's all about the aesthetics! I really love the art, narration, and unit voices!
Now being hyped, I played the game for one hour but got a bit frustrated on how I played, I stopped at campaign 2 haha. I wish I could've played more!
So, here are the challenges I encountered on playing by campaign:
Campaign 1
Campaign 2
Other thing/s I encountered:
TL;DR
Tried the game after seeing it on Gaming PH and was instantly impressed by the intro, art, and voice work. However, I ran into several gameplay challenges—dark maps, unclear combat feedback, pathfinding problems, and confusing objectives in Campaign 1, plus unclear building mechanics, and resource management struggles in Campaign 2, plus some UI bugs. Despite the frustration, I see a lot of potential in the game and hope future updates improve clarity, controls, and guidance for new players.
I'm very excited for the future of this game! Hopefully, I can become a better player next time around xD
My full gameplay below:
Visually appealing, with a clear presentation of the intended theme. The RTS elements are evident, though some areas could use refinement. Overall, it’s a solid and promising concept.
Visual wise its good, but the controls are lacking and needs improvement.
First in needs hotkeys (like A to attack (or A move where they can auto attack in a location like other RTS games), the S or stop move, and other common RTS commands such as M (move) . Also make the cursor flexible where it could be used a select unit (in just 1 click) and double click to select all identical units. It would also be better if the hud is hover able by the cursor (cannot see the mouse)
What my man below says this game has a lot of potential if it's improved and brought to steam
First of all This is an Awesome Game the artistic detail is impeccable given the size of the game.However, I would love to see some improvement in the future and see this in Steam.
Comments:
1. When double clicking the one unit it would be nice to have them select all units of the same type.
2. It would be nice to have numbers on top of the grouped units just like in battle realms.
3. There should be a regen setting where units automatically regenerate as some rate when not in battle.
4. Enemy attack at fog even when you haven't watch.
5. When using numbered groupings it should show the center of the group in map.
6. It would be nice to have upgrades for the building/troops to be more engaging.
7. There should be a way beside killing to earn supply.
8. If possible of having heroes in game to actually lead the battle and having a way to use Iberian as your main troop in game.
9. You cannot click the building by clicking the center. Selecting a building only works on the outer circle of the building.
Cosmetics:
1. Wheels of Supply Wagon is not rotating.